No starter code for this lecture, but please download the image. We'll be going over how to configure your projects for . These are steps you'll have to do at the start of all of your projects.
Here's a going over these steps for future reference.
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
let VC = ViewController()
window.rootViewController = UINavigationController(rootViewController: VC)
window.makeKeyAndVisible()
self.window = window
}
}