Intro to iOS Development
  • Welcome
    • ☀️Introduction
    • 🐣Getting Started
    • 🐦Course Staff
  • Logistics
    • 📜Syllabus
    • 🗓️Schedule
    • 🖊️Grading
    • 🙋‍♂️Office Hours
    • Ed Discussion
  • Assignments
    • 🍼A1: Swift Basics
    • 🧑A2: Profile
    • 💬A3: ChatDev
    • 👨‍🍳A4: ChefOS
    • 👨‍🍳A4: ChefOS - SwiftUI
    • 📱Hack Challenge
      • 🏆FA23 Winners
  • Lectures
    • 1️⃣Logistics + Swift Basics
    • 2️⃣UIKit + AutoLayout
  • 3️⃣MVC + Navigation + Delegation
  • 4️⃣UITableView
  • 5️⃣UICollectionView
  • 6️⃣Networking I
  • 7️⃣Networking II
  • 8️⃣SwiftUI I
  • 9️⃣SwiftUI II
  • 🔟Persistence + SnapKit
  • 🔔(11) Notifications
  • 🌎(12) Deployment and MapKit
  • Chapters
    • 🖐️Introduction
    • ☁️Git + GitHub
      • 1️⃣Git Installation
      • 2️⃣Git Basics
      • ➕Git+
    • 🐣Swift Basics
      • 1️⃣Variables and Constants
      • 2️⃣Data Types
      • 3️⃣Operators
      • 4️⃣Data Structures
      • 5️⃣Conditionals
      • 6️⃣Loops
      • 7️⃣Functions
      • 8️⃣Closures
      • 9️⃣Optionals
    • 🧰UIKit + AutoLayout
      • 1️⃣Classes
      • 2️⃣UIKit
      • 3️⃣AutoLayout
    • 📺MVC + Navigation + Delegation
      • 1️⃣MVC
      • 2️⃣Navigation
      • 3️⃣Delegation
    • 🏓UITableView
      • 1️⃣What is a UITableView?
      • 2️⃣UITableView Setup
    • 📚UICollectionView
      • 1️⃣What is a UICollectionView?
      • 2️⃣UICollectionView Setup
    • 🌐Networking I
      • 1️⃣HTTP Requests
      • 2️⃣Callbacks
      • 3️⃣Codable
    • 🌍Networking II
      • 1️⃣Alamofire
      • 2️⃣GET Requests
      • 3️⃣POST Requests
      • 4️⃣URLSession
    • 💾Persistence + SnapKit
      • 1️⃣Persistence
      • 2️⃣SnapKit
    • 🕊️SwiftUI
      • 1️⃣Introduction to SwiftUI
      • 2️⃣Getting Started with SwiftUI
      • 3️⃣Views + Modifiers
      • 4️⃣Layouts
      • 5️⃣Navigation
      • 6️⃣Property Wrappers
    • 🎛️Widgets
      • 1️⃣Introduction to Widgets
      • 2️⃣Setting Up Widgets
      • 3️⃣Building Widgets
      • 4️⃣Configuring Widgets
    • 🧱Project Foundation
    • ✅Testing
      • 1️⃣Unit Testing
    • 👣Debugging
      • 1️⃣OSLog
      • 2️⃣Crashlytics
      • 3️⃣Analytics
    • ☁️CI/CD
      • 1️⃣Xcode Cloud
      • 2️⃣AppStore Shipping
  • Guides
    • 🔨Xcode Project Setup
    • 🎨Figma
    • 📬Postman
    • 🥥CocoaPods
    • 🧰UIKit Handbook
    • 📑Tab Views
      • UITabBarController
      • TabView
  • Work in progress
    • 🧵Concurrency
    • 2️⃣UI Testing
    • 🕐Reactive Programming
    • 🧠Memory Management
      • 🔁ARC
    • 📦Storage
    • 📣Notifications
  • Archived
    • SP24
      • Logistics
        • 📜Syllabus
        • 🗓️Schedule
        • 🖊️Grading
        • 🙋‍♂️Office Hours
      • Assignments
        • 🍼A1: Swift Basics
        • 🧑A2: Profile
        • 💬A3: ChatDev
        • 👨‍🍳A4: ChefOS
        • 📱Hack Challenge
          • 🏆FA23 Winners
      • Lecture
        • 0️⃣Course Intro + Logistics + Git Setup
        • 1️⃣Swift Basics
        • 2️⃣UIKit + AutoLayout
        • 3️⃣MVC + Navigation + Delegation
        • 4️⃣UITableView
        • 5️⃣UICollectionView
        • 6️⃣Networking I
        • 7️⃣Networking II
        • 8️⃣Persistence + SnapKit
        • 🔟SwiftUI
        • 🔢TabViews
    • FA23
      • Logistics
        • 🐣Getting Started
        • 🐦Course Staff
        • 📜Syllabus
        • 🗓️Schedule
        • 🖊️Grading
        • 🙋‍♂️Office Hours
      • Assignments
        • 🍼A1: Swift Basics
        • 🧑A2: Profile
        • 💬A3: ChatDev
        • 👨‍🍳A4: ChefOS
        • 📱Hack Challenge
          • 🏆FA23 Winners
      • Lectures
        • 0️⃣Course Intro + Logistics
        • 1️⃣Swift Basics
        • 2️⃣UIKit + AutoLayout
        • 3️⃣MVC + Navigation + Delegation
        • 4️⃣UITableView
        • 5️⃣UICollectionView
        • 6️⃣Networking I
        • 7️⃣Networking II
        • 8️⃣Persistence + SnapKit
        • 🎛️Widgets
          • 👼Introduction to Widgets
          • ⚒️Setting Up Widgets
          • 🧱Building Widgets
          • 👨‍💻Configuring Widgets
        • 🔟SwiftUI
    • SP23
      • Logistics
        • Lecture Schedule
        • Syllabus
        • Grading
        • SP23 Office Hours
      • Chapters
        • 1. Intro to Swift & Xcode
          • Lecture Handout
          • Lecture Demo
          • 🍼Project: Swift Basics
        • 2. UIKit and AutoLayout
          • Lecture Handout
          • Lecture Demo
          • 🛒Project: UIKit + AutoLayout
        • 3. Navigation, MVC, and Delegation
          • Lecture Handout
          • Lecture Demo
          • Project: Navigation + Delegation
        • 4. UITableView
          • Lecture Handout
          • Lecture Demo
          • Project: UITableView
        • 5. UICollectionView
          • Lecture Handout
          • Lecture Demo
          • Project: UICollectionView
        • 6. Networking I
          • Lecture Handout
          • Lecture Demo
          • Project: Persistence
        • 7. Networking II
          • Lecture Handout
          • Lecture Demo
            • Message Board
          • Project: Networking II
        • 8. Swift UI
        • 9. CocoaPods
          • 🍫Lecture Handout
          • 🧑‍🍳Lecture Demo
      • Cheat Sheets
        • Setting Up a New Xcode Project
        • Submitting Your Projects
        • Setting Up CocoaPods
    • 2022
      • SwiftUI
    • 2021
      • Adding Flare
      • Project: UIView Animations (Optional - Extra Credit)
      • UIView Animations
      • Xcode Tips and Tricks
    • 2019
      • Firebase
      • Persistence: UserDefaults
  • Swift Guide (ARCHIVED)
    • About this Textbook
    • Documentation
    • Constants and Variables
      • Variable Properties
      • Lazy and Static Variables
    • Functions
    • Ranges
    • Arrays
      • Basic Array Operations
      • Iteration and Enumeration
      • Advanced Array Operations
    • Tuples
    • Conditions and While Loops
    • For Loops
    • Enums and Switches
      • Enums with Associated Values
      • Indirect Enums
    • Classes and Structs
    • Optionals
    • Dictionaries
      • Dictionary Implementation
    • Closures
    • Constraints
    • Generics
    • Protocols
      • Protocols With Associated Types
    • Casting
    • Errors
    • Networking
      • Result
    • Inout
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  1. Swift Guide (ARCHIVED)

Inout

So far, we have only discussed pointers in terms of reference types. For the most part, this will work well, but sometimes you want something more flexible. This is where inouts come in.

Note that there are some pointer types like UnsafeMutablePointer UnsafeRawPointer, etc., but these are very advanced and not what we will be discussing. The only time I have seen them used is when I was playing around with graphics.

Background

For those unfamiliar with the idea of pointers:

When we think about our variables, we think about the values they hold. For example, if we say var x = 3 we think x being an Int of value 3. But, behind the scenes, x is actually a location in memory. At this current time, that location stores a value of 3, but if we were to assign a different value to x, the location would remain the same–we would just replace the value at the location.

If we think about our variables as locations instead of values, we have some interesting ramifications–this comes back to the reference Vs. value discussion layed out in classes Vs. structs. If we can find out where a value is stored in memory, we can pass that location to multiple locations and edit it from two places.

let id1: Int = <some location in memory of type Int>
var x = id1
var y = id1
x = 3
// y = 3

Note this is not valid code–it's just a demonstration of the concept.

This idea of passing a location, or to be more granular with terminology, a pointer to that location, is pretty prevalent in object-oriented languages.

Inout

OCaml programmers, think refs without dereferencing.

The most common time we want to use pointers in Swift is in functions. Otherwise, you can usually just access the variable. If you'll remember from functions, we can't simply modify the values in our parameters because they have been copied into let-constants. If we are dealing with reference types, you can, of course, just change its properties. But otherwise, we must explicitly tell the program that we want to preserve the location of the original variable with the inout label.

func changeMyInt(_ someInt: inout Int) {
    someInt += 1
}

Note that when we pass in an argument to this function, we must preserve it's location using a prefix &:

var myInt = 3
changeMyInt(&myInt)
// myInt: Int = 4

A great use for this is in static methods. The += operator needs to be able to get the value of a variable and assign to it. This means that its LHS parameter must be mutable!

To illustrate this, I will add += and ++ to the Integer class. += is already, but oh well ¯_(ツ)_/¯.

Okay, so +=. We need to make our LHS mutable _ lhs: inout Int, and take in an integer constant on the right side _ rhs: Int. Since we are assigning it to a variable, all of our changes will be stored in the LHS and we will not need to return anything. Thus, our function declaration should look like static func += (_ lhs: inout Int, _ rhs: Int). The rest is self-explanatory.

To do ++ we do the exact same process except we are operating on one parameter. This means our function will not be infix, so we must define it to either be prefix (before the parameter) or postfix (after the parameter).

extension Int {
    
    static func += (_ lhs: inout Int, _ rhs: Int) {
        lhs = lhs + rhs
    }
    
    static postfix func ++ (_ lhs: inout Int) {
        lhs += 1
    }
    
}

Note that since this is a unary/binary operator, we don't need to use the & to denote locations.

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